Full Text - Section 4
The attacking party having the move, suppose the figure of Cavalry on square twenty is moved to square twenty-one or twenty-two, then the Artillery on square twenty-five is in danger of capture when the attacking party has another move. Now the Artillery on square twenty-five cannot move, leaving the figure on square twenty-four in range of the Artillery on square twenty-three. If the player desires to save his Artillery on square twenty-five, he might move the figure or square twenty-four to square twenty-six, in order to protect his Artillery from capture by the Cavalry moved to twenty-one or twenty-two; and if that piece were taken by the Cavalry, he would then have an opportunity to move his Artillery away.
[Illustration: PLATE 2.
figure 1.
figure 2.
figure 3.
figure 4.]
[Illustration: PLATE 3.
figure 1.
figure 2.]
Explanation to Plate 3.
FIGURE 1.--Shows how the Wagon may be taken.
Suppose the attacking party, having been repulsed with considerable loss, is driven back from the river, pursued by the defending party, and the figures of the two sides occupy the squares indicated in this plate—the white figures representing the invading army, and the black figures the defending army.
The defending party having the move, suppose the Artillery on square fourteen is moved to square thirteen. Then the Cavalry on square eight must move, as “no figure, except Artillery, can occupy the first square next to the Artillery of its side, if it is also the first square next to the Artillery of the other side.” If the Cavalry on square eight is moved to square four, then the Artillery now on square thirteen can take the Artillery on square five, and could be taken by the Cavalry moved to square four, or the Infantry on square six, or the Artillery on square two. Suppose it (the Artillery of defending side having taken the Artillery on square five) is taken by the Cavalry now occupying square four; then the Cavalry on square eleven could take the Artillery on square two, and if it (the Cavalry of defending side, moved to square two) is taken by the Cavalry of attacking party now on square five, or the Infantry on square six, then the Infantry of defending party, on square seven, could take the Wagon on square one.
There are many other combinations for the capture of the Wagon.
FIGURE 2.--Shows how the Citadel may be taken.
Light Infantry, Infantry of the Line, or Cavalry of the attacking side, can take the Citadel when it is within their range, if no figure intervenes. For example, if the Artillery of the defending side is placed as indicated in this figure (on squares eight and ten), a figure of Cavalry or Light Infantry of the attacking party, on square one, or a figure of Cavalry, Infantry of the Line, or Light Infantry, being on square two, three, four, six, or seven, or a figure of Cavalry on square five, could take the Citadel, if the attacking side had the move. But suppose the defending party had the move, and a figure of Cavalry or Infantry occupied square one or two, and either piece of Artillery was placed on square nine; then the figure on square one or two could not take the Citadel, but must move out of range of the Artillery. If the Artillery on square ten is moved to square nine, then the figure of the attacking side on square two could occupy square three, and the next move could take the Citadel; or if the Artillery on square eight were moved to square nine, then the figure on square two could move to square seven, and on its next move could take the Citadel; for though the Citadel would be in range of the Artillery on square nine, that would not prevent its capture. A city may be very well defended on one side, and yet might be easily taken at another point.
Of course, the Cavalry and Infantry should co-operate with the Artillery in defending the Citadel; and the player should endeavor to prevent the attacking party from occupying any square from which it could be taken.
Explanation to Plate 4.
FIGURE 1.--If the Artillery on square 21 is moved to square 22, the Artillery on square 26 can take it, or move out of range. If the Artillery on square 26 takes the Artillery moved to square 22, then it could be taken by the Cavalry on square 20, or the Artillery on square 23. If it, on the other hand, moves to square 27, it could be taken by the Artillery on square 23; and if it is moved to square 24, 25, or 31, it could be taken by the figure on square 30. But if it is not moved at all, then the Artillery moved to square 22 could take it its next move.
FIGURE 2.--Shows how the figures of the game can be moved.
“Cavalry can be moved one, two, or three squares, in any direction, at the discretion of the player,” provided the way is not obstructed by another figure. For instance, the Cavalry on square 15 could not be moved to square 12, because the figure on square 13 intervenes. Nor, if the cavalry is moved to square 37, could it afterwards be moved to square 35 or 34, while a figure occupied square 36. If the Cavalry on square 15 is moved to square 37, it could afterwards be moved to square 29, 21, or 12, or to 22 or 6, or to 30, 23, or 15, or to 38, or to 45 or 53, or to 52, 65, or 76, or to 44, 51, or 57, etc.
“Light Infantry moves one, two, or three squares, directly forward, right or left obliquely, and one or two squares in any other direction, at the discretion of the player.” Now, if a piece of Light Infantry occupies square 36, it could be moved directly forward to square 51, 64, or 75; left obliquely to square 43, 50, or 56; right obliquely, to square 44, 52, or 59; to the left, to square 35 or 34; obliquely to the left and rear, to square 28 or 20; to the rear, to square 21 or 5; obliquely to the right and rear, to square 29 or 22; and to the right, to square 37 or 38.
“Infantry of the Line moves one or two squares, at the discretion of the player, in any direction.” If a piece of Infantry of the Line were on square 13, it could be moved either to square 29, 44, 21, 28, 12, 5, 6, 14, 22, or 30, etc.
“Artillery moves diagonally, one, two, or three squares at a time, at the discretion of the player.” A figure of Artillery being on square 9, could be moved to square 1, 2, 17, 24, 31, 18, 26, or 34. If it were moved to square 31, it could then be moved to square 39, 47, or 55, or back to 24, 17, or 9, etc. If a piece of Artillery occupied square 51, no figure of the opposite party, except Artillery, could be placed on square 58, 65, 73, 57, 63, 70, 43, 35, 27, 44, 37, or 30, unless that square were next to the Artillery of the other side. See rules of the game relative to Artillery, page 6.
“The Wagon can be moved one or two squares at a time, at the discretion of the player.” The Wagon being on square 11, could be moved to square 3, 4, 20, 28, 19, or 26, etc.
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